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    Being prepared for and starting fortress war

    [GM]EDGE
    [GM]EDGE


    Posts : 131
    Join date : 2009-10-04

    Being prepared for and starting fortress war Empty Being prepared for and starting fortress war

    Post by [GM]EDGE Wed Nov 11, 2009 1:04 am

    Being prepared for fortress war

    The fortress war is performed on Friday, and proceeds with every other week after starting the first fortress war.
    A guild winning the fortress war is entitled to occupy the fortress for one week.
    Application for a fortress war shall be submitted to the fortress clerk in a period from Monday till Wednesday of a week when a fortress war takes place.

    Mon Tue Wed Thu Fri Sat Sun
    Week 1 Application period for fortress war Fortress war
    (PM 7~9) Tax levying
    Adjustment of tax rate
    Week 2 Application period for fortress war Fortress war
    (PM 7~9) Tax levying
    Adjustment of tax rate
    Week 3 Application period for fortress war Fortress war
    (PM 7~9) Tax levying
    Adjustment of tax rate
    Week 4 Application period for fortress war Fortress war
    (PM 7~9) Tax levying
    Adjustment of tax rate

    A fortress war process consists of three parts: Being prepared for a fortress war, run of a fortress war, and completion of a fortress war as illustrated below:

    [img]Being prepared for and starting fortress war Fortre35[/img]

    The guild master (the commander at the fortress war) is entitled to appoint up to four deputy commanders, and up to ten military engineers at the fortress war.
    The authorities of the respective positions for the fortress war are as shown on the table below:

    Commander at fortress war
    (Guild master) Deputy commander
    at fortress war Military engineer Common guild
    member
    Application for fortress war O X X X
    Use of war flags O O X X
    Equipment of seize weapon O O O X
    Fortress structure operation O X X X
    Constructing command post tents O O X X
    Repair of structures O O X X
    Job positioning O X X X
    Purchase/use of items for fortress war O O O O

    Starting fortress war

    Guild attacking fortress

    Once a fortress war starts, all of the guilds applied for castle attacking are considered as the attacking guilds. Each guild is allowed to recognize the defending guilds as well as other attacking guilds as foes, and perform attack against them. Any attacking guild shall be free from penalty in accordance with the common PK rules for attacking the foes. (This provision is applied to the situation within the fortress only.)
    Guild defending fortress

    Fortress-occupying guild and its alliance guilds applied for castle defense are classified as the defending guilds, and become the foe of the attacking guilds. Any attacking guild shall be free from penalty in accordance with the common PK rules for attacking the foes. (This provision is applied to the situation within the fortress only.)
    Starting fortress war

    Once a fortress war starts, five-second’s countdown is displayed to all of the users other than those of the fortress-occupying guild. The users then are forcibly moved to the nearest village five seconds after completion of countdown.
    Kill in action at fortress war

    Revival points of attacking guild

    The members of attacking guild can be revived at a point near their command post tent and if the guild has not formed the command post, they are revived nearest town.

    [img]Being prepared for and starting fortress war Fortre36[/img]

    Revival points of defending guild

    Fortress-occupying guild: Revival is allowed in front of Gate of Revival inside the fortress.
    Alliance guild: Revival is allowed in front of Gate of Fortress inside the fortress.
    Revived member with no register

    When moving through the gate or reviving from the fortress war, users become invincible status which cannot be attacked or attack for 10 seconds

      Current date/time is Sat Jul 06, 2024 1:01 pm